A Facebook login form inside a mobile game's webview: an email field already filled with a test account, an empty password field with the benchmark target box drawn around it, and a Log in button.

visual A white text field labeled password

functional Enter an account password

goal Log in to your Facebook account

An Android app drawer during a test session: a Google search bar at the top with the benchmark target box drawn around it, and app icons including the Play Store and Settings below.

visual White Google search bar with microphone and camera icons

functional Activate the app drawer search field

goal Locate and open the web browser to reach the game preloader

A Google sign-in screen with a mistyped work email, a Couldn't-find-this-account error, and the on-screen keyboard open; the benchmark target box is drawn around the keyboard's backspace key.

visual Grey keyboard key with a backspace icon

functional Delete the last typed character

goal Sign in to the Google account with the provided details

One data point, three instructions.
The model sees the raw frame plus one of the three instructions, and must answer with a coordinate.